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Capcom Five
The Capcom Five are five video games unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were ''P.N.03'', a futuristic third-person shooter; ''Viewtiful Joe'', a side-scrolling action-platformer; ''Dead Phoenix'', a shoot 'em up; ''Resident Evil 4'', a survival horror third-person shooter; and ''Killer7'', an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by ''Resident Evil'' creator Shinji Mikami and, excepting ''Killer7'', developed by Capcom's Production Studio 4. Capcom USA later clarified that only ''Resident Evil 4'' was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company. Of the five games, ''Dead Phoenix'' was canceled and only ''P.N.03'' retained its status as a GameCube exclusive, though it was a critical and commercial failure. Both ''Viewtiful Joe'' and ''Killer7'' sold modestly, the former despite critical acclaim and the latter owing to polarized reviews. Even so, ''Killer7'' gained a significant cult following, effectively launching the career of creator Suda51. ''Resident Evil 4'' was the runaway success of the five, though its GameCube sales were undercut by the announcement of a Sony PlayStation 2 port to be released later in 2005. ''Viewtiful Joe'' also saw a PlayStation 2 version with expanded features, and ''Killer7'' debuted on multiple platforms simultaneously. Since the release of the Nintendo 64, Nintendo has struggled to attract third-party developers like Capcom to produce games for its systems. Industry analysts see the Capcom Five case, particularly the loss of GameCube exclusivity for ''Resident Evil 4'', as a major blow to Nintendo–Capcom relations and is emblematic of Nintendo's failure to attract third-party support during the GameCube era. ==Background== During the Nintendo Entertainment System (NES) and Super Nintendo (SNES) eras, Nintendo and Capcom enjoyed a close relationship, with ''Mega Man'' as one of the NES' most prominent franchises. This closeness was partially due to Nintendo's monopoly of the video game console market, which allowed the company to compel third-party developers to release exclusive content according to Nintendo's schedule. Sega's rival Genesis system forced Nintendo to relax some of its restrictions on third parties with respect to the SNES. However, relations with third-party developers reached a turning point when Nintendo decided to retain a proprietary cartridge-based format for the Nintendo 64, in the face of Sony's disc-based PlayStation. Due to increased manufacturing costs and severely limited cartridge memory capacity, many third parties—Capcom included—moved to the PlayStation to start new franchises, such as ''Resident Evil''.〔〔 On this new platform, developers could create bigger games while avoiding the restriction of ordering the manufacture of expensive proprietary cartridges through Nintendo, which could lead to under- or over-stocking inventory which might eat into revenue.〔 This third-party abandonment allowed the PlayStation to outsell the Nintendo 64 during that console generation.〔 With the GameCube, Nintendo tried to reclaim third-party developers and catch up to Sony's PlayStation 2 by featuring disc-based media and powerful system hardware.〔 However, in the first year after its launch, Nintendo only sold 4.7 million consoles. In this climate of flagging sales, Capcom held a surprise press conference in Japan in November 2002, announcing five new titles for the GameCube: ''P.N.03'', ''Viewtiful Joe'', ''Dead Phoenix'', ''Resident Evil 4'', and ''Killer7''. The games would be developed in-house by Capcom's Production with ''Resident Evil'' series creator Shinji Mikami as supervisor.〔 The lone exception was ''Killer7'', to be produced at Grasshopper Manufacture, with Mikami as co-writer alongside director Suda51. When pressed for comment on console exclusivity, a Capcom USA representative confirmed the claim, generating the perception that Capcom was hoping to boost the GameCube's sales and reputation.〔 A statement on their website echoed this support for GameCube.〔 However, Capcom USA soon rescinded their confirmation, blaming it on a miscommunication with the parent company. They clarified that only ''Resident Evil 4'' would definitely be exclusive.
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